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Writer's pictureFreddie Masterson

Early Post Processing tests:

When deciding what would be depict the scene that I was making I had to factor in several variables to ensure that the desired aesthetic and atmosphere had been achieved. The two most vital factors included, if the desired atmosphere from the project brief would be reached as well as if the aesthetic was visually interesting for the player.


The Colour Look-up Tables (LUTs) came from a pre-made pack that I had access to, within this pack there were 3 different types of colour LUTs made up of:


-Light

-Normal

-Dark


This meant that each colour LUT had 3 different forms for when it came to how it influenced the scenes brightness. I had already started on the lighting of the scene so I didn't want the Colour LUTs to brighten it anymore then default, due to this I decided to pick from the folder "Dark" meaning that it would only add a greater contrast to the shadows and and not the highlights.


I used every single one of the LUTs in this folder and noted down my top four that I believed best matched the criteria that I had set out at the start of this experiment. These four included:

-Anso

Adds a much stronger green and blue hue as well as causing the fog to look denser (at 50% strength). *images*



DT8-

A more subtle tint which also appears to thicken the atmospheric fog (at 50% strength).

*images*



ISM-

Darkens the scene, boosting the contrast a little. Once again blue hues are applied (at 50% strength).

*images*



OXT-

Darkens the overall scene while still maintaining clarity (strength at 50%).

*images*



I needed a format that I could easily differentiate and compare them to each other effectively, to do this I made sure to take every shot from the same angle and position. I knew that the lighting would differ from room to room so I made sure to take screenshots in other rooms as well so I could get a more rounded understanding of each LUT and their influence on the scene as a whole.


*WHICH ONE DID YOU PICK AND WHY*

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