Today I worked on creating particle affects that would provide the scene with some more energy and make it more exciting to experience the game for the player. Before today I had no experience working with or creating particle affects in unity so I had to do some research into this subject.
I found these two videos which covered the basics of creating particles systems in Unity:
I used these tutorials to help me understand the basics of creating a particle system. I followed this tutorial and adjusted some of tutors values so they better suited my game, I had to design my own texture for the particles as the tutorials produced a realistic looking particle while I needed mine to fit in with the pixel art art style. So instead of using a high quality texture as seen in the tutorials I made a simple white square texture that I could for particles so that they looked like pixels too.
These are the settings I used when it came to creating the sparks. Now that I've had a little experience working with particle affects I now know that it actually has a very simple methodology with a clear and easy UI to work with.
Below are the settings I used to create the smoke:
I now understand the affect that each of these variables and graphs have so I believe that I would be able to create my own particle system from scratch now, just by studying how these particles move in real life.
I had created these particle affects inside of a test scene that I had created, after I had finished working on them I made them into a prefab so that I could use them in any level of the game without needed to work on them again from scratch.
As you can see below there is a video displaying the sparks and smoke both being used somewhere in the scene:
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