This is a digital recreation of a part of the UCA campus that I am using as inspiration for one of my scenes. It has some simple post processing applied to it but it isn't currently using a colour grading affect that I am happy with.
I started by downloading a simple RGB colour table that had no filters on so that it would not have any effect on the scene.
I brought the colour table into photoshop along side a simple picture I found off of the internet. From here I can add several adjustment layers that will affect everything below it including the LUT colour table meaning that if I take this new colour table into unreal engine and apply it within the post processing volume, the scene undergoes the same filters as the photoshopped image. I wanted to make the scenery less saturated and with a slightly higher contrast.
Image with no filter:
Image with filter:
I tested these filters out on other scenes so that I was sure that I was happy with the result that they were producing with a variety of different scenes and locations inside and outdoors.
Now the filters affecting the base image are also affecting the colour table allowing me to export this layer and use that colour table to put filters on any of my scenes. (Top image is the default RGB colour table and the lower one is my edit.)
I applied the new filter onto the test screen shot I had taken during development
Here are the rest of the scenes that I created for the short film I was making, although not all of these scenes were used within the film. Originally I had planned on creating a few scenes that depicted a woman working on some plants and scavenging however these scenes really didn't match the atmosphere or mood of the scene and I couldn't find a way to make the composition of the scene look right so eventually I left this part out.
These are some behind the scenes images that display the environment from new angles that the cinematic cameras had previously not captures.
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